Getting started

Quick start

From the game's files to a lap of Laguna Seca in BeamNG.drive.

This page builds one circuit, Laguna Seca, and drives it in BeamNG. It reads the game's package directly, so there is nothing to extract first.

You need beamng-assetto installed, Assetto Corsa EVO installed, and BeamNG.drive.

Find the game's files

You need two files from Assetto Corsa EVO's installation folder: content.kspkg and AssettoCorsaEVO.exe. In Steam, right-click the game, then Manage → Browse local files.

Tell beamng.assetto where the executable is, once for the session:

export EVO_EXE="/path/to/Assetto Corsa EVO/AssettoCorsaEVO.exe"

Read Laguna Seca

Open a terminal in a folder with a few gigabytes free. Step 2 reads the circuit from the package and writes it to work/evo:

Terminal
beamng-assetto evo export "/path/to/Assetto Corsa EVO/content.kspkg" laguna_seca

Build the level and install it

Step 3 builds the BeamNG mod in work/beamng/evo_laguna_seca and links it into BeamNG's mods/unpacked folder:

Terminal
beamng-assetto beamng build laguna_seca --install

The build ends with a short report: what it built, and anything it had to approximate.

Drive

Start BeamNG.drive, open Freeroam, and pick Laguna Seca (GP). You start at EVO's hot-lap start; the spawn point list has every garage, pit box and grid slot.

The first load of a new level takes a few minutes while BeamNG caches the models and textures. Later loads are much faster.

Go further

Race the AI

Line up on EVO's grid against BeamNG's AI, with your choice of laps, opponents and cars.

Extract the whole game

Extract once to build many circuits faster, and update only what changes after a game update.

Build every circuit

Every layout, a different time of day, or the sun of another place.

Drive in BeamNG

Spawn points, time trials, traffic and the time of day.

beamng.assetto is free software under the GNU AGPL v3.

Not affiliated with Kunos Simulazioni or BeamNG GmbH. Assetto Corsa EVO and BeamNG.drive are trademarks of their owners.