Guide
Race the AI
Line up on EVO's grid against BeamNG's AI, with your choice of laps, opponents and cars.
Every layout whose race mode has a starting grid gets an AI race: a BeamNG mission on EVO's grid, timing lines and race direction, driven by BeamNG's own AI.
Start a race
Restart BeamNG after installing
BeamNG looks for new missions when it starts. If it was running while you built and installed the circuit, restart it.
Load the level
Open Freeroam and pick the layout, such as Laguna Seca (GP).
Find the race
Open the big map: the race is listed as a mission, named after the layout, such as Laguna Seca (GP): race. You can also drive onto its marker, at the pole position on the grid.
Set it up
On the mission screen, choose:
- the number of laps;
- the number of opponents, from one up to the grid's size minus your own place (23 at Laguna Seca);
- their cars: automatic (BeamNG picks cars of your car's performance class), your own car, or a class you choose.
Race
The opponents fill EVO's grid from the pole, and you start behind them, as in BeamNG's own races.
About the opponents
- They are BeamNG cars. EVO's cars don't exist in BeamNG, so the opponents come from BeamNG's own vehicles.
- BeamNG's AI drives them. It follows the AI road along the middle of EVO's track and works out its own racing line, with the overtaking and awareness settings of BeamNG's own circuit races.
The AI race uses EVO's race mode for its grid and timing lines. A layout without a race grid, such as the Nürburgring's Touristenfahrten, has no AI race, but you can still drive it in freeroam and in traffic.