Guide

After a game update

Bring your levels up to date after an Assetto Corsa EVO update or a new beamng.assetto version.

Every step only rewrites what changed, so updating is the same three commands again.

After an Assetto Corsa EVO update

Extract again

Only the files that changed are written. --prune deletes the files the game no longer has.

Terminal
beamng-assetto kspkg extract content.kspkg game/ --prune

Read the circuits again

Only the assets that changed are rewritten.

Terminal
beamng-assetto evo export game/ all

Build again

Close BeamNG first. Layouts the game renamed or removed lose their old levels.

Terminal
beamng-assetto beamng build all --install
beamng.assetto 0.0.1 is tested with Assetto Corsa EVO 0.9.1. A later game version may change how its data is laid out. If a step reports errors after an update, check for a new version of beamng.assetto, or report the problem.

After a beamng.assetto update

Install the new version, then export and build again. The first build after an update rewrites every shared shape and texture, because a new version may write them differently.

The changes in each version are in the changelog.

beamng.assetto is free software under the GNU AGPL v3.

Not affiliated with Kunos Simulazioni or BeamNG GmbH. Assetto Corsa EVO and BeamNG.drive are trademarks of their owners.